The hard stuff is out of the way. All you need to do know is create a PK3
of your new sabre and you're in business. The easiest way to do this, if
you're using WinZip, is to copy your GLM and textures into a new directory,
preserving the directory hierarchy and work from there. In other words, copy
models\weapons2\saber directories as well. If you were
working directly under
base, make sure you don't copy any of the
other files. You don't need them.
Then add the
models directory (and everything underneath it,
duh!) to a new Zip archive. Make sure you preserve the pathnames:
Now change the .zip extension on your archive to
.pk3 and move it to
base. Start the game and
enjoy your new sabre model!
With JediMod++, you can choose a custom hilt instead of using the
game's default setting. If you want to make your mod compatible with this
system, you must change the directory structure before you zip it up. Instead
of zipping up
models/weapons2/saber you must rename it to
models/weapons2/saber_xxx where xxx is the name
you want to give to your custom sabre.
You are strongly encouraged to support custom sabre hilts by making conformant mods!
| intro | part 1: Loading the model into Milkshape | part 2: Creating tags | part 3: Exporting the model | part 4: Creating the mod |
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